Preview - 1-D Kinematics Motion Maps

Motion Map Simulator with Acceleration


Now in the simulation, you can make the car accelerate by using the slider labeled "acarx," which means acceleration of the car in the x direction. You can also choose how often the car places a dot to show its position, by changing "draw-interval."  Also note that if the car turns around, a separate set of arrows is shown.  The yellow line is the "0" position, and positive is to the right.  Play around with the simulation a bit and observe the motion maps that are made that show both velocity and acceleration arrows on the motion map.

 


Questions

Please answer the questions below.

Make the car start with a velocity of 0 and have a positive acceleration. Sketch a qualitative velocity versus time graph for the car below.

Note: Draw your sketch in the sketchpad below

Explain your thought process as you made the graph in Q2.1. For example, you might address why the line is curved or straight, slants up or down, and starts or ends at a particular value.


Sometimes, depending on your velocity and acceleration values, the car will turn around!

What combination of settings makes the car turn around?


Choose settings that make the car speed up (moving either right or left). What do you notice about the velocity arrows? What do you notice about the acceleration arrows?


Choose settings that make the car slow down. What do you notice about the velocity arrows? What do you notice about the acceleration arrows? What is different from the previous question (Q2.4) where the car was speeding up?


Notes

These notes will appear on every page in this lesson so feel free to put anything here you'd like to keep track of.